Using iterative design and rapid prototyping techniques, students will brainstorm, prototype, and playtest game designs. Focus will be on paper prototyping and analog games, though students will be encouraged to use digital tools where applicable. For their final project, students will design a 3-room escape room, playtest their rooms, and pitch to professional escape room designers at Trapology.
Death & Games, Curry College 2021
Senior seminar. An exploration of a variety of recent digital and non-digital games that do something fascinating with death and post-death play. Students will analyze recent digital and analog games focused on death (including Hades, That Dragon, Cancer, Ten Candles, Dialect, Doki Doki Literature Club, A Mortician’s Tale, Return of the Obra Dinn, and Spiritfarer) and consider: how do we play when we know the end is coming? How do we play after the end has arrived, and we are somehow still here? How does an artform famous for violence depict quieter aspects of the aftermath of violence, like mourning or redemption?
Gaming Industries, Curry College 2022
Students will study the current state of the gaming industry, learning about a wide variety of careers in the field and exploring how the industry has grown and evolved. From console wars and killer apps to current labor issues like crunch and unionization, we will discuss and dissect how gaming has grown into the biggest sector in entertainment. This semester will be highlighted by class visits from game industry professionals in the Boston area (including XSET, Trapology, iCivics, Game Workers United, Boston FIG, and Game Audio Boston).